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Description: Total Training for Fireworks CS5 begins by teaching you the foundations of Fireworks and will quickly show you how to create vector shapes and design a logo. You will also learn to work with text, bitmaps and layers before moving onto creating interactive buttons using slices, hot spots and rollovers.
Finally, you will explore wireframing, RIA, AIR and mobile prototyping and how Fireworks allows you to design in multiple pages and even export standards compliant CSS.
Highlights • FXG Export • New Design Templates • Property Inspector Workflow enhancements • Text Improvements • Layers, Pages and States Panel Improvements
Chapter 1: GETTING STARTED WITH FIREWORKS CS5 (26 min) • Creating a New Document & Modifying the Workspace • Exploring the Tools Panel • Exploring the Properties Inspector & Preferences • Using Rulers, Guides & Grids • Customizing Keyboard Shortcuts • Accessing Fireworks Help & Support
Chapter 2: CREATING VECTOR SHAPES (28 min) • Drawing a Shape & Adding a Gradient • Using the Freeform & Subselection Tools • Using Auto Shapes • Selecting Colors & Swatches • Applying Textures & Patterns • Applying Filters & Working with Styles
Chapter 3: WORKING WITH TEXT (15 min) • Creating & Formatting Text • Importing Text & Using Placeholder Text • Using the Check Spelling & Find and Replace Commands
Chapter 4: WORKING WITH BITMAPS (30 min) • Importing, Scaling & Cropping • Making & Editing Selections • Adjusting Color • Using the Rubber Stamp Tool • Creating a Vector Mask & an Auto Vector Mask
Chapter 5: WORKING WITH LAYERS (15 min) • Exploring the Layers Panel • Creating Layers & Sublayers • Renaming, Organizing & Changing Stacking Order
Chapter 7: CREATING INTERACTIVE BUTTONS (23 min) • Designing a Button & Rollover States • Setting Button States Using the States Panel • Creating Symbols • Animating GIFs
Chapter 8: WORKING WITH PAGES (25 min) • Using the Pages Panel & Pages • Using Design Templates • Sharing Layers between Templates • Adding Master Pages
Chapter 9: WIREFRAMING (36 min) • Introduction to Wireframes • Creating Your Own Styles & Symbols • Working with Common Library Items • Prototyping for AIR™ Applications • Prototyping for Flex® Applications