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Average user rating: Excellent (/5)
Smith Micro Awards
Poser Pro 2012 is the fastest way for professional artists and production teams to add pre-rigged and fully textured 3D characters to their projects. With over 3GB of included content libraries and richly varied third party Poser content, Poser Pro 2012 is the perfect link between professional production tools and ready to use 3D character assets, saving development time and resources.
Poser Pro 2012 includes intuitive posing, animation, and rigging tools all designed to make working with 3D character content as easy as possible. Poser Pro 2012 provides a node-based material system, dynamic hair, dynamic cloth, morph creation brushes and facial photo matching tools Automatic tools lipsync phonemes with imported sound files and create walk and run animation cycles. Poser Pro renders video or still images in photo-real or sketch styles. Included are an updated set of PoserFusion hosting plug-ins to integrate posed or animated Poser characters and scenes into 3ds Max, Maya, and Cinema 4D and Lightwave. Import/Export COLLADA content for 3D figure interchange between game engines and other 2d and 3D tools such as Photoshop, Softimage and SketchUp
Poser Pro 2012 is optimized for 32/64 Bit and multi-core systems, better utilizing system memory and multiple threads to improve overall performance and reduce rendering times, with background rendering so you can continue working on other projects. Poser Pro’s OpenGL Support takes advantage of graphics cad hardware to provide realistic lighting, shadows and color. Poser Pro 2012’s Queue Manager lets you distribute and manage renderings across a Network Render Queue of cross platform systems.
Poser Pro 2012 supports HDRI output to produce images with full range of shadow, color, contrast and highlight intensities. With Gamma Correction, specify gamma values for textures and exported images for linear rendering with increased luminance accuracy. Poser Pro 2012’s improved Firefly render engine now supports Indirect Lighting with Irradiance Caching for Global Illumination effects and even supports rendering with Ambient Occlusion. New Shader nodes enable SubSurface Scattering for luminescent skin tones, FastScattering for bioluminescent effects and a Tri-specular Hair Shader for more appealing trans-mapped hair highlights. Poser’s physically correct light fall-off produces more photo-real final renderings. Normal Mapping adds the appearance of complexity and surface detail to 3D objects without increasing geometry. Render out PSD layers for improved compositing, share final content via Facebook.
Poser Pro 2012 includes advanced Weight Map Rig support enabling vertex by vertex fine painting of joint bends and bulges, to generate better performing 3D characters that can be more easily posed with natural joints across the body. Hybrid Rigging supports both traditional Poser Sphere and Capsule zones to be used in combination. Poser Pro also supports both traditional grouped body part figures and single mesh figures. Weight Map Support for third party figures is delivered within our native poser file format, the PZ3, an open, well documented format that has been at the heart of the creative Poser community for over 15 years.
Poser Pro 2012 is designed with Poser Character Creators in mind and includes a suite of Weight Map editing tools including Weight Auto-transfer to permit the creation of new weight mapped figures from an existing rig, generation of new Weight Maps from existing Poser Zones, pressure sensitive painting of Weight Maps and interactive color display of affected vertices. Another advance in Poser is the ability set-up both traditional zones and weight maps to affect body parts beyond the parent or child of the selected actor, enabling complex figures such as winged figures that need to interact with multiple bodyparts simultaneously. Once you’ve created Weight Mapped figures using Poser Pro, they can be fully integrated into Poser 9 or any of the third hosting apps supported by PoserFusion.
Other new features include multi-select drag and drop from Poser’s Library, Expanded Context Menus for better workflow, new camera modes to focus on your selected area, pressure sensitive tablet support in the Morph Brush and Weight Map Painting tools, . Improved Content Management system with drag and drop, auto conforming, search, meta data support, zone strength display for figure rigging, parameter change indicator and the Recent Render palette.
Whether used a standalone character animation system, or as a critical tool in your existing production pipeline, Poser Pro 2012 is the most efficient way for game designers, 3D artists, professional illustrators, animators and graphics production teams to add 3D character animation content to any project.
New Key Feature
Real-time OpenGL Scene Preview With Poser Pro’s OpenGL improvements, you’ll see accurate, real-time previews of Spot, Point, Infinite and IBL (Image Based Lights) Lights, Soft Shadows, with Ambient Occlusion, Normal Maps and Back Facing Polygons in a Gamma Corrected scene. The Light Properties control allows the user to toggle specific lights to preview in the scene, with accumulated brightness for each selected light. MIP Map support improves performance when previewing large textures. Our OpenGL hardware improvements preview textures more efficiently, with reliable onscreen display of lights, shadows, and color, for smarter interactive scene creation.
SubSurface Scattering Skin, wax, and marble are just some of the materials that are translucent when struck by light. To recreate this subtle yet crucial effect when rendering these materials in Poser, we’ve incorporated a set of easy to configure SubSurface Scattering Material Nodes. New Nodes include SubSurface Skin, Fast Scatter, and basic Scatter. The Scatter Node includes a number of optimized pre-sets for Skin, Marble, Milk, Fruit and Vegetables. With Poser’s new SubSurface Materials, you’ll transform your scenes into rendered masterpieces with lifelike translucent surfaces.
Rendering Performance Improvements Poser’s FireFly Rendering Engine keeps getting better with numerous improvements in reflections, transparencies, depth of field and motion blur quality, netting visibly smoother results without significantly impacting render times. We’ve invested time in Indirect Lighting (IDL) which now supports Ambient Occlusion (AO) with faster transparency rendering. We’ve also enabled Light Casting Objects to be invisible in final renderings yet still contribute illumination to the scene. In addition to our new SubSurface Scattering Nodes, we’ve included a new Custom Scatter Node to support effects such as bioluminescent skin.
Weight Map Rigging High-end professional 3D applications like Max and Maya have set the standard for Weight Map Rigging, and now both Poser and Poser Pro provide the most open vertex Weight Mapping support available to Poser users today. Weight Map Rigging offers several benefits including smoother bending folds and bulges with vertex by vertex control over every bend or bulge. Weight Maps can be added to any joint bend, to twist and scaling channels and can be used to control bulges. Plus Poser takes the standard of Weight Map Rigging several steps further with support for Hybrid Joint Rigging (combining traditional Poser Sphere/Capsule Zones with Weight Maps), using either single mesh geometry or traditionally grouped geometry, and enables Weight Maps or zones to affect any number of body parts beyond the current joint. Poser’s new Weight Map Rigging provides a platform that will support third party figures that use Weight Mapping, by expanding the open, well documented and easily editable Poser PZ3 file format, to encourage creativity and user driven enhancements to Poser figures.
• Powerful, yet easy to use 3D Character Animation solution • Integrate pre-rigged characters and content into 3D projects and production pipelines • Provides both 3D character tools and over 3GB of ready to use character content • Quickly pose and animate pre-built 3D figures to save time • Poser doesn’t require character modeling or rigging skills • Render gamma correct photo-real images and animations, with Global Illumination effects. • Mac/Win: Native 64 bit application and FireFly Render Engine fully utilizes system hardware for faster rendering and overall performance. • Render images and animations across your network of computers • Weight map rigging system provides better bending 3D figures • SubSurface Scattering renders more life-like skintones • OpenGL Realtime Preview makes it easier to light scenes and cast shadows