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Product Details
Gary Grigsby's War in the East is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale. Gamers can engage in massive, dramatic campaigns, including intense battles involving thousands of units with realistic and historical terrain, weather, orders of battle, logistics and combat results. As with all the award-winning titles made by the 2by3 Games team, factors such as supply, fatigue, experience, morale and the skill of your divisional, corps and army leaders all play an important part in determining the results at the front line. Gary Grigsby’s War in the East comes with 4 massive campaigns as well as many smaller scenarios all with different strategic and operational challenges.
Features:
Division sized maneuver units with thousands of battalion and regiment sized support units
Many different classes of support units like artillery, engineer, ski, anti-tank, pioneer, tank destroyer, and much more
German Corps/Army HQ's and Soviet Army/Front HQ's
Air units are organized group and can run both night and day air missions, complete with night fighters
Manually upgrade aircraft within units or automate new aircraft allocation
Detailed production with Russian factory evacuations realistically modelled with production penalties and rebuilding delays
Extensive spreadsheets and reports representing tons of data and information
Detailed yet automated accounting for support personnel and supplies/fuel/ammunition
Losses in individual vehicles and squads
Display of the various modifiers affecting how efficient units receive what they need
More than 500 historical commanders with a detailed promotion and rating system
Leaders can be dismissed, executed, fired, killed in action
8 rating fields measuring different attributes from combat skill to political rating
Very detailed system to account for troops/vehicles that are disrupted, disabled and fatigued
Accurate modelling of the need for training units before entering combat
Detailed weather zones and ice levels for rivers with the option to randomize or fix weather patterns for each scenario
Intricate Fog of War rules and unit detection levels – units are rated based on their ability to conceal themselves and their ability to recon other units
Platform: PC Complexity: Advanced Players: 1-2 Min Spec: 1.5GHz 1GB RAM Windows XP/Vista/7 128MB DirectX 9+ Compatible video card 16 bit DirectX 9+ Compatible sound card Hard Drive Space: 1.5 GB Free DirectX version: 9.0c or higher Multiplayer: Active PBEM