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  • Flash Particle Studio


    Create flash particle effect easily.


  • Windows All| Version 1.25 | 20 sold
$49.95 (20% Off)
      $39.96 Save: $9.99
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Expiry Date: 6/30/2013
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Product Details
  • Flash Particle Studio Screenshot
  • Flash Particle Studio Screenshot
  • Flash Particle Studio Screenshot
  • Flash Particle Studio Screenshot
  • Flash Particle Studio Screenshot
  • Flash Particle Studio Screenshot

Flash Particle Studio is a tool with which to easily and quickly create stunning flash particle effects. Start by selecting a particle effect from a library. Load a bitmap containing a shape to be used as a particle effect source. Customize the particle effect by adjusting parameters such as speed, density, color, transparency, etc. Publish as an AVI video with/without transparency, SWF/FLV file, series of PNG images.

Key features
• Select from a wide range of particle effects including fire, electric, water drip, corona, aurora, light, plasma, fairy dust, matrix, smoke, etc. You can customize each particle effect easily by adjusting its parameters to create a unique particle effect which suits your needs.
• Create a particle effect from any shape with ease. Flash Particle Studio allows you to attach a particle effect to any shape within a source bitmap file. The shape can be a text, a logo, drawing, photography, etc.
• Create a unique particle effect by adjusting parameters such as density, speed, life-span, size, etc. You can also adjust particle effect color and transparency. This flexibility allows you to potentially create thousands of unique particle effects.
• Select from four different effect modes:
- Intro. In this mode, the animation will start with no particle effects at all. Slowly, over time more particle effects will start appearing towards the end of the animation. This mode is useful for an intro animation.
- Ending. In this mode, the animation will start with full particle effects. Close to the end of the animation, the particle starts disappearing until there are no particles at all at the end of the animation. This mode is useful for an ending animation.
- Intro and Ending. In this mode, the animation will start with no particle effects at all. Slowly, over time more particle effects will start appearing halfway in the animation. Close to the end of the animation, particles start disappearing until there are no particles at all at the end of the animation. This mode is useful for a complete intro and ending animation.
- Looping. In this mode, the animation will start and end with the full particle effect. In this mode, the animation is created so that it productss seamlessly in a loop). This mode is useful for a looping animation or a background animation.
• Export into a flash SWF or FLV file importable into Adobe Flash. You can then use the animation as it is or as a part of a bigger project within Adobe Flash. Flash Particle Studio allows you to adjust the SWF/FLV quality.
• Export into an AVI video with or without transparency importable into Adobe Flash or any video editing software such as Adobe Premiere. The transparency allows you to add the particle effect on top of another video.
• Export into a series of images with or without transparency (PNG/BMP/JPEG). You can choose whether to export the transparency as part of the PNG image format or you can also export the transparency as a separate BMP file. This feature is useful to obtain only a specific frame within the whole animation.
• Export into a series of images with or without transparency (PNG/BMP/JPEG). You can choose whether to export the transparency as part of the PNG image format or you can also export the transparency as a separate BMP file. This feature is useful to obtain only a specific frame within the whole animation.
• Limit the section of particle source area by using section mode. A section mode allows you to specify which section of a shape will produce particle effects. e.g., you want only the top section of your logo to produce a smoke effect. There are six different section modes to choose from (Top, Left, Right, Bottom, Outline and Body). See the image below to get an idea as to how a section changes the shape of your particle effect.
• The green M represents the selected bitmap file. A yellow highlight color represents pixels used as an effect source. The middle picture shows the selected section. The right picture shows the resulting particle effect.

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Released: 05/31/2013  Send us update information

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